Snorgs Pit of Putrification
Snorgs Pit of Putrification
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 09 Jan 2006 :  14:19:21  Show Profile  Reply with Quote
06/01/06
Players present were Ken, Elwyn, John, Matt, Paul and Graham.

The group returned to the Temple and cleared out a further three rooms, the first area consisted of a trap containing two jackalweres whose primary attack was a gaze attack capable of causing the target to sleep, four gargoyles wearing harpy cloaks and a pack of jackals. The party successfully fought through the illusions created around these creatures and good use of immobilisation of the flying gargoyles by a Web spell allowed them to be quickly dispatched.

The next room was a strange brass lined pit, it turned out that the brass was there to stop the occupant, an Umber Hulk from burrowing out of the Temple. The PCs activated a fire escape type access ladder into the pit allowing the Umber Hulk to surge forwards and try to escape it’s pit. The poor Umber Hulk was attacked by the mean PC’s, fortunately for the group the creature did not get to utilise its gaze attacks and was killed.

The PC’s then moved deeper into the dungeon and found a strange rocky grotto, the home to two giant beasts resembling a hybrid between a mountain goat and a lion. Again Web spells were used to immobilise the creatures before they were taken on with spells and melee weapons.

The group found numerous magical items, the use of detect magic spells removed trap etc combo’s now pretty much means that no item is ever left unfound within the dungeon. Amongst the items found were a lot of cash, a wand of lightning, boots of Elvenkind (allowing near silent movement under nearly any condition) and other useful magic items.

Monster kills – 8310xp
1385 each plus roleplay bonus - 2000xp per character.

Feedback was that AD n D is enjoyable but broader adventuring than just the temple was requested. To that end – it is evening at the Keep, the PCs have re-learnt spells and were in the process of eating a hearty meal before they ventured out once more to strike at the Temple, when a breathless rider a local from Hommlett, arrives and hails the occupants with an urgent message. After being tenderised by Snorg who the hapless courier awoke from a deep slumber, the courier is able to deliver a scroll case bearing the crest of the City of Raven's bluff.

The courier explains that he's been paid 10 gold pieces by Hatchworth (the mage at the teleportation shop) to deliver the scroll case as quickly as possible. The date stamped on the scroll case shows that it was sealed four days ago in Raven's Bluff and further inscription indicates that it was received in Hommlet less than 24 hours ago. The courier is taken to the kitchens to eat with your servants whilst you ponder the meaning of this urgent communiqué and break open the waxen seal to get the parchment within.

The scroll reads as follows:-

Salutations to the Knights and Lady Knight of Brightstone Keep, your martial capabilities are required forthwith to the aid of the City of Raven's Bluff. The City is once again threatened by hostile forces, the Knights and Lady Knight's of all surrounding provinces are required to return to the City to honour their duties and provide aid to the City in this time of peril. Given the insecure method of communication I am unable to describe the threat posed to you at this time but you will receive a full briefing upon your arrival in the city.

Lodgings will be provided within the city's barracks and it is requested that those Knights possessing their own men at Arms and substantial forces bring a portion to help protect the City.

It is asked that you prepare and bring whatever supplies you require for what may be a prolonged and lengthy stay within the City. It is recognised that this message comes at extremely short notice but the threat posed is serious enough to warrant such action. Do not delay, journey to our fair city immediately and lend your swords and spells to the protection of our walls.


Mayor Lady Thoden,
Ravens Bluff

17th day of Marpenoth (Leafall)
Year of the Tankard 1370 DR.

Edited by - Evil GM on 09 Jan 2006 14:21:37

KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 09 Jan 2006 :  15:03:28  Show Profile  Reply with Quote
As a matter of interest, how many men at arms do we have?


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 09 Jan 2006 :  15:26:27  Show Profile  Reply with Quote
hmm so we can spare a few then for this sojourn to RB then. What say you to bringing along the giants for some fun?


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 09 Jan 2006 :  18:58:18  Show Profile  Reply with Quote
Graham can you send your character to me thanks.
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Barghest
Padawan

106 Posts

Posted - 10 Jan 2006 :  15:22:02  Show Profile  Reply with Quote
Hey! You forgot the part in the story where the heroic thief singlehandedly forced the umberhulk to retreat and saved everyone's lives. That was the best part...
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KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 10 Jan 2006 :  15:37:36  Show Profile  Reply with Quote
That and a Kamakaze Dwarf (intelligence is not his biggest thing but helping those in danger is)


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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Dies_Irae
Moderator

United Kingdom
652 Posts

Posted - 11 Jan 2006 :  16:14:25  Show Profile  Reply with Quote


You are forgetting the 11,000 serving wenches and nine thousand
stonemasons.


quote:
[i]Originally posted by snorg[/i]
[br]57,895,432 men at arms



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KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 17 Jan 2006 :  12:34:19  Show Profile  Reply with Quote
What time are we starting on Saturday nick?


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 17 Jan 2006 :  20:59:51  Show Profile  Reply with Quote
2pm Guys.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 17 Jan 2006 :  21:00:33  Show Profile  Reply with Quote
if people have laptops I have pdf spell books to speed up play.
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KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 18 Jan 2006 :  17:28:37  Show Profile  Reply with Quote
Does that include Priest spells?


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 18 Jan 2006 :  19:06:50  Show Profile  Reply with Quote
yes.
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Dagon
Moderator

Kyrgyzstan
895 Posts

Posted - 18 Jan 2006 :  22:35:47  Show Profile  Reply with Quote
Hedgley's Invisible Dog?

Pee Po Belly Bum Drawers.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 19 Jan 2006 :  09:23:05  Show Profile  Reply with Quote
yes, that too.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 19 Jan 2006 :  16:28:06  Show Profile  Reply with Quote
Saturday start time remains 2pm

Change of venue to Tony's house, he lives with Graham and for those who are wondering about two men living together - there is no romance between the pair of them.

It’s just the sex that keeps them together.

Edited by - Evil GM on 19 Jan 2006 16:29:58
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KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 19 Jan 2006 :  22:23:41  Show Profile  Reply with Quote
I'll take a PDF file of the spell lists ta very muchly!


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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Dies_Irae
Moderator

United Kingdom
652 Posts

Posted - 20 Jan 2006 :  12:10:49  Show Profile  Reply with Quote

Its an AFV dammit, not a tank.

quote:
[i]Originally posted by wilsh[/i]
[br]I think you mean 'Tony's bunker'. Last time I went, the curtains had been replaced with camo net, and there was a tank in the garage...

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Dagon
Moderator

Kyrgyzstan
895 Posts

Posted - 20 Jan 2006 :  17:26:34  Show Profile  Reply with Quote
Does AFV stand for A ****ing Van?

Pee Po Belly Bum Drawers.
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Dagon
Moderator

Kyrgyzstan
895 Posts

Posted - 20 Jan 2006 :  17:27:06  Show Profile  Reply with Quote
BTW - If anyone's up for it, I shall be in the Land Of Liberty, Chorleywood, with some of my imaginary friends for some birthday drinkies tonight.

Pee Po Belly Bum Drawers.
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Barghest
Padawan

106 Posts

Posted - 21 Jan 2006 :  10:15:25  Show Profile  Reply with Quote
Happy Birthday!
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 25 Jan 2006 :  12:17:31  Show Profile  Reply with Quote
21/01/06 players present Matt, Graham, Tony, Elwyn, Paul and Ken.

The party returned to the city of Raven's bluff, the city was in turmoil, flames licked across every district in the city and Dragons were flying across the skies attacking seemingly at random.

A black dragon attacked a flying carpet nearby to the party a mage wearing a magical ring of feather falling survived the fall unlike his not so lucky comrades. This mage was Red, Matt’s new character, he explained to the party amongst the flames and devastation of the city that this place had been under attack during the hours of darkness for the last several nights.

The party made their way to the mayor’s office, a fortified structure containing all of the civic functions of the city, it appears as a mighty fortress and is in fact fortified to be a linchpin in the defences of the city. The Paladin meanwhile made his way directly to his own temple of Helm.

The party were briefed they were expected to help the city because they were Knights. Much of the city's magic capabilities had been used up during the last three nights of attacks, scrolls, potions and healing balms were running extremely low. Stockpiles were dwindling.

The party were tasked with heading to the north of the city and recapturing or destroying some creatures that it appeared had been deliberately loosed from the city's zoo.

Meanwhile the Paladin found that the temple of Helm had been violated, two dead Paladin's who were guarding the main entrance of the temple had been killed. Strange wormlike holes that cut through the doors and walls of the temple making it appear like Swiss cheese were visible in many areas throughout the temple. Clearly some sort of powerful magical effect that had negated the strong magical protections of the temple. It appeared that somebody had broken into the temple and ransacked the place.

The Paladin rejoined the party and they all headed north to deal with the escapees from the zoo. Whilst following the devastation caused by the largest escapee, a trail of flattened and crushed buildings, the party were ambushed by a group of intelligent raptors that jumped in to attack from rooftops and hides amongst the rubble. Quickly dispatching this group the party were then bulldozed by the giant Behir. This giant snake with legs, a body 40 foot long that discharged powerful electric bolts at will every 10 rounds. It attacked Krakahead with its giant mouth and then tried constricting him with its long body.

The Paladin had gulped back a potion of speed and within a couple of rounds reduced the Behir to sushi.

The last escapee was then seen to be chasing the beast mistress (zookeeper) up the street, this giant beetle had the ability to cause its victims to have heart attacks when it caused ultrasonic vibrations within its carapace.

The Paladin chased the beetle who in turn was chasing the beast mistress across the city and finally the Paladin took it on in combat. The party had tried to magically silence the Paladin and the beetle to negate the vibration effect, unfortunately a magic cloud drifting across the city had dispelled these effects. The magical clouds had been caused over the preceding night's by the fights between the cities mage's and the Dragons.

The creature used its vibration ability hurting the Paladin but unfortunately killing the beast mistress dead. The Paladin then moved in and dispatched the beast that already been severely wounded by Aisan using his ring of shootings stars.

The PCs reported back finding out the powerful magical artefact, a golden dragons claw, had been stolen from the temple of Helm. It was a relic that could be used to assist in the unholy process of a dragon reaching an undead Lich state. An undead dragon, Dracolich had landed in the square outside the temple and had been seen flying away to the North engaging the cities defenders, it was assumed that the rider seen on its back had been carrying the golden dragons claw.

The PCs were asked to investigate an attack on the docks, two ships had rammed the wharf and had spilled out an army of undead, this had been one of the diversionary attacks that pulled forces away from the temple district allowing the theft to occur.

The PCs used guile, clever questioning, interrogation and even incarcerated one of the cities most successful businessmen to discover that three ships had been supplied to a group of what were thought to be pirates. The shipbuilder had weakened these ships so that eventually they would sink, two of the ships had struck into ravens bluff.

Following clues about the buyers the party travelled north up the coast until they came to a fishing village. The village was surrounded by a hemisphere of twilight during the day, this hemisphere was half a mile in all directions from the centre of the village. In the small bay that made up a natural harbour for the fishing village was a partially sunken ship that matched the description of the third ship sold by the businessman.

The PCs entered the bubble of twilight and realised that it had a strange effect on the vegetation that was all dead, as they progressed closer to the centre of the village they noticed the temperature was dropping markedly until it was actually subzero. In the centre of the village were two barn like structures, as they got closer the PCs realised that there was a foul magic afoot. Eerie moans echoed through the darkness around them and they craftily crept forward to the barn. Whilst peering into the barn the PCs were attacked by two wraiths, a group of skeletons were also seen standing in the barn, the rest began to smash their way through a wooden planking to get to the PCs.

The PCs tried to run from the wraiths and came under attack by some sort of magic user who was firing magic missiles at Lisos. Fortunately Lisos became invisible and the Paladin threw himself into the path of another magic-missile saving her.

Meanwhile the rest of the group were being harassed by two wraiths who drained a level per touch. Running low on magic and healing spells the party were forced to retreat back into ravens bluff where restoration spells we used to regain the lost levels.

The party set out once more and took on the remainder of the undead forces within the village, killing two giant skeletons and a bone naga in the process. The PCs actions were hampered by the fact that they do could not clearly see in the twilight world of the village but this had no effect on the visible ranges of the undead who were able to attack out of the seemingly impenetrable mist and fog.

The PCs discovered a strange artefact buried in the village that was causing the twilight and temperature effects, Lisos determined that this was a device that drew energy directly from the negative energy plane and therefore would strengthen any undead within its radius.

The PCs then went and checked out the partially sunken ship, a fireball dispatched most of the zombie crew and the Paladin went in to explore and killed a few more creatures therein.

The group are now sitting upon their two magic carpets and have the negative energy device with them and are considering their next move.

In addition to the XP already granted to the group there will be an additional 2000 XP roleplaying bonus for this long 12 hour session.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 25 Jan 2006 :  12:23:24  Show Profile  Reply with Quote
Knights of the Golden Rooster (initiate order)

Golden Roosters: The lowest order of the citys knighthoods, drawing its
numbers from proud nobles and cocky adventurers deserving of
some recognition for services to the city; concerned with the prestige,
conduct, and appearance of the city and its champions.

The Knightly code

to serve the nobility and citizenry of Ravens Bluff.
to defend Ravens Bluff.
so that ones life is worthy of respect and honor.

Fair Play
#149; Never attack an unarmed or defenseless foe.
#149; Never use a weapon on an opponent unequal to the attack.
#149; Avoid lying or deception through silence.
#149; Keep promises to a fellow knight.
#149; Avoid cheating and torture.
Nobility
#149; Obey the laws of Ravens Bluff.
#149; Administer Justice and show Mercy.
#149; Protect the innocent while always maintaining self-control.
#149; Show respect to authority.
#149; Accept and acknowledge personal responsibility for your actions.
Valor
#149; Exhibit courage in word and deed, defending the weak and
innocent.
#149; Destroy evil in all its forms, crushing the monsters that would
steal our land and enslave our people.
#149; Fight with honor, avenging the wronged.
#149; Never abandon a friend, ally, or noble cause.
Honor
#149; Always keep your word or promise while maintaining your principles.
#149; Never betray your order, or a confidence, or a comrade.
#149; Respect all life and freedom.
#149; Die with honor.
Courtesy & Benevolence
#149; Exhibit manners; always be polite and attentive.
#149; Be respectful to hosts, women, knights, the elderly, and all who are
honorable.
#149; Be generous to the less fortunate.
#149; Seek personal glory, not monetary reward.
#149; Serve your city and her people, not yourself.
#149; Set an example of right action to all people.

Benefits of Knighthood
Since knights serve the city, in addition to the honor and renown of their
position they receive certain concrete rewards as well. These take the
form of discounts on the cost of high-level healing spells (heal, raise dead,
resurrection, restoration, and regeneration) at any temple belonging to the
Civic Religion. Knights of 1st and 2nd level receive a 40% discount; 3rd
and 4th level knights receive a 30% discount; 5th and 6th level knights
receive a 20% discount; 7th, 8th, and 9th level knights receive a 10% discount.
Knights of 10th level and above receive no discount, as it is assumed
anyone rising to this level will have accumulated enough coin
along the way to pay for himself or herself; the whole system is skewed to
help worthy but relatively inexperienced knights. These discounts apply
to any knight belonging to any civic order; Lords Knights are not eligible
(it is up to their sponsor to foot the bill in any sad necessity).
All Knights of the Golden Rooster have access to the Rooster Fitness
and Training Center, one of the finest facilities of its kind for keeping
knights in peak physical condition (and thus battle-readiness). Knights
of other orders have access to specialized training in skills related to that
order#146;s focus (for example, Knights of the Griffon learn to ride griffons).
Particular knighthoods may offer other benefits, commensurate with the
order#146;s responsibilities, at the DM#146;s discretion.

Formed to bolster the city.s military in
times of war, the Golden Roosters are the
easiest order of Ravenian knighthood to enter,
and the most diverse (having fewer rules than
other orders, and accentuating few specific talents
or approaches to life). They are thus the
most numerous of Ravenian knights.even
after the heavy losses of the recent war.
Golden Roosters can be found throughout the armed
forces of Ravens Bluff, all holding at least the rank of Lieutenant.


A primary function of all Ravenian knightly orders is to help bolster
morale and pride among the citizens. The Rooster knights were initially
encouraged to make themselves noticed and to spread the word that the
Bluff is well defended, especially during peacetime. This plan met with
limited success, because the Roosters became more of an annoyance than
an aid to the citizenry. Their courage was expressed as aggressiveness,
and their confidence as arrogance, gaining them a reputation as .cocky
little bantams that do nothing but strut about and boast.. This widespread
perception of the Roosters as all pomp, bluster, and circumstance
was augmented by the easy admission standards of the order at first,
which admitted some real drunkards, swaggering cowards, fops, and outright
scoundrels into their ranks. Even worse, the Roosters seemed to
flaunt their shortcomings rather than trying to hide them.
After none-too-subtle proddings from the Knights Council, the
Golden Roosters have recently made efforts to improve their image,
adopting tougher admission standards to ensure that applicants are worthy
of knighthood. Slowly a manner of quiet elegance is replacing the ostentation
of the past.with a few noticeable exception among the .old
guard.. While the leaders of the order often seem concerned about status
and personal appearance, most Roosters prefer the relaxed attitude this
order offers compared the other Ravenian knightly orders. Many who
joined the Roosters as a stepping stone to another order now find that
they are reluctant to leave. The Golden Roosters also redeemed themselves
in the eyes of many by their valor during wartime; many citizens
recall how in the dark and crucial days of the final battle of the war,
when the enemy was at the very walls, members of .the gilded order.
laughed at defeat and smote the enemy with enthusiasm and high spirits,
rallying all the Ravenian forces.
Today a Rooster can be as proud of his or her order as any other. As
the order imposes relatively few rules on its members, a Rooster.s reputation
is based largely on personal accomplishments. Conversely, the reputation
of the order depends in turn on the reputations of its knights. If a
knight always acts bravely and generously, his or her excellence will increase
the prestige of the Roosters. Of course, such knights are soon invited
to join another order, leaving Roosters to complain that .the cream
of their crop. is constantly being skimmed off.
The new breed of Roosters take their oath very seriously and are vigorous
in their adherence to the tenets of their order. Principal among
these tenets is their oath to defend Ravens Bluff from all enemies. Their
honor, and the honor of other knights, is also very important to a
Rooster. Roosters swear to refrain from lying and cheating, to defend the
honor of other knights, and to deal fairly with all persons they encounter,
be they knight or knave. More and more folk are being attracted
to the order by these ideals. The order admits only those who have
proven themselves in the face of adversity and bear as proof of such
deeds and their character either (a) the verbal testimonial of three upstanding
.that is, prosperous, land-owning, or office-holding.Ravenian
citizens or (b) a letter of recommendation from a knight, high-ranking
priest, or lord of the city. The prospective Golden Rooster must also
be of at, least 4th level (in order to properly execute his or her new duties)
and must gift the city of Ravens Bluff with 1,000 gold pieces (to improve
the city defenses).

Responsibilities:
1. A Golden Rooster must pay 10 gold pieces a month to support
the Rooster Fitness & Training Center and the Rooster Roost
(an inn open only to members of the order); if the Rooster
participates in more than three peacetime tournaments-of-arms
annually, he or she must pay 10 gold pieces per tournament.
II. In time of war, all members of the order are called upon to serve
in the defense of the city, filling whatever positions are required,
and submitting to all orders of the officers over them except
where such orders are in clear violation of the tenets of the
Golden Roosters.

III. A Golden Rooster must uphold the vows of the order at all
times, whether in Ravens Bluff or not.

Benefits:
I. Upon payment to the order of 10 gold pieces per social event, a
Golden Rooster will be provided with a proper escort to take to
important parties, revels, and city functions. Such an escort will
be a willing and relatively attractive person of more or less the
same height and alignment as the knight, who is not of a faith
or organization opposed to the knight, is not known to be of inappropriate
character, and does not bear personal animosity towards
the knight. Many of the Bluff#146;s most available and attractive
persons enjoy attending social gatherings on the arm of a
Golden Rooster. The social standing, age, and any disabilities of
escorts are ignored; Roosters are expected to provide the poor,
the maimed, and the elderly with opportunities to join in
II.
Ravenian high society.
A Golden Rooster may write a recommendation for a person
seeking admission into the Roosters or any order of Lords
Knights. He or she may also appear as an upstanding citizen to
verbally recommend any individual for admission into any
order. This serves to alert other orders to possible candidates for
their ranks; Roosters cannot write official recommendations, or
make admissible testimonials, for admittance into higher orders.
III. Golden Roosters may serve with the City Watch (and in fact are
encouraged to do so).
IV. The knight is entitled to a secure room with a bed at the
Rooster Roost. This may be demanded at any hour and comes
furnished with a candle-lantern (commonly lit from a hallway
sconce), blankets, a chamberpot, towels, a robe, and three ewers
of water fit for drinking or washing. The Roost has a self-service
drying room, laundry, and facilities for sharpening, oiling, and
straightening weapons and armor. Soup, stew, and mintwater
are available at all hours upon payment of 1 silver piece per
meal (ample quantities and second helpings included); more
elaborate meals are sometimes available but must be paid for
separately. Former Roosters who have joined other orders are
only welcome at the Roost if space permits and upon payment of
a 4 gp per night fee.
V. A storage chest is provided at the Rooster Fitness & Training
Center for the knight#146;s personal use. The Center is the finest facility
of its kind in the city, offering full bathing facilities and
exercise areas with climbing ropes, tumbling mats, vault-bars, a
circuit track, a rough stone wall to scale, and secure areas for
weapons-practice against either a live opponent (provided with
padded armor, blunt weapons, helms, and shields, if desired) or a
rope-operated moving dummy. There is, however, no room for
mounted work; tilting at the quintain and mock passages-ofarms
or lance-through-ring practice must be conducted outside
the city. Former Roosters who have joined other orders are, of
course, still welcome at the Center.
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KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 25 Jan 2006 :  13:09:58  Show Profile  Reply with Quote
How on earth did Aisian get selected to be a Knight of the Rooster!! It must surely be through sheer luck, association and "happening to be in the right place at the right time"!


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 25 Jan 2006 :  16:25:31  Show Profile  Reply with Quote
classic!


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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Dies_Irae
Moderator

United Kingdom
652 Posts

Posted - 25 Jan 2006 :  19:44:53  Show Profile  Reply with Quote

or perhaps it was because Lisos, Aisan & Snorg helped save
Ravensbluff from near certain doom several months ago..
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 26 Jan 2006 :  00:42:51  Show Profile  Reply with Quote
Slandering the good name of a Knight is punishable by death, fortunately Aisan does not have a good name.
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KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 26 Jan 2006 :  09:42:11  Show Profile  Reply with Quote
what time did you guys finish the other night then?


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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Barghest
Padawan

106 Posts

Posted - 26 Jan 2006 :  11:37:26  Show Profile  Reply with Quote
'Bout 1.30 or so
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Barghest
Padawan

106 Posts

Posted - 27 Jan 2006 :  08:15:32  Show Profile  Reply with Quote
Fatal error in AD&D: Looking for beauty in the eye of a beholder
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KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 01 Feb 2006 :  12:11:38  Show Profile  Reply with Quote
Hi Guys,

Looks like i am not able to make next session as somethings come up.

Not to suer about next week either, but will let you know


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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Barghest
Padawan

106 Posts

Posted - 02 Feb 2006 :  10:01:36  Show Profile  Reply with Quote
Have one last Friday appointment, so will be late to this Friday's session.

As usual, I'm fine about my character participating, scouting, webbing etc.

Have just painted a figure for him, so it would be nice if he didn't die too many times or too permanently this session!!
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 05 Feb 2006 :  18:03:15  Show Profile  Reply with Quote
03/02/06 Present were Paul, Graham, Ken and John.

The PC's continued their investigations and tracked down a base for the cultists.

They were assigned a mission to explore the base area and prepare the way for an attack from forces of the Temple of Helm.

They had discovered by charming a raised cultist that the leader of this cultist cell was a vampire, he was assisted by a necromancer and cleric.

The group moved in, killed a powerful wyvern and then successfully destroyed the vampire permanently.

XP for session was 5000, Orbis has leveled to level 7.
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Big Bad John
Jedi Knight

South Sandwich Islands
226 Posts

Posted - 09 Feb 2006 :  00:57:26  Show Profile  Reply with Quote
Nick,

Thanks for that - level 7 at last - good that it came after Orbis made his biggest contributions to two battles in one day!

Some thoughts for when we actually level Orbis:-
Looking at the rules, I see clerics become eligible for followers at level 8 _if_ they've established a place of worship of sufficient size. If you're prepared to play this, I'll want to start planning for it now - how big is "sufficient"?. (Ironically, the cleric's church won't support construction themselves until level 9!) If somewhere will need building, Orbis clearly couldn't do all the work himself, but would be tempted to buy some relevant proficiencies to supervise the work.

I believe Orbis got some combat training from the temple of Helm during our previous trip to Raven's Bluff, but didn't have the proficiency points to buy it- is my memory playing me false, or is any training of this sort only available to fighters? I could do without the conflicting priorities... :-)

Big Bad John.

"That was then. This is now. And you're toast."

At this point the GM screamed 'can we stop the roleplaying and get on with the hack and slash please?'. The whole party sat stunned, in awe, for several seconds (apart from Paul, who made a knob joke).
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 09 Feb 2006 :  18:01:35  Show Profile  Reply with Quote
John, you did not take the class ability - followers, on creation of the character.

It cannot now be gained, unless you obtain a magical device that gives you the same ability. eg amulet of leadership

you have 4 points to spend.

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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 09 Feb 2006 :  18:09:44  Show Profile  Reply with Quote
If you want to spend all four points you could get this -
allowing you to go from 1 attack per round to 3 attacks every 2 rounds.


Weapon Expertise

Weapon expertise is a more limited version of weapon specialization. Unlike specialization, however, it is available to non-warriors. Before gaining weapon expertise, the character must be proficient in the use of the selected weapon. It may or may not already be the character’s weapon of choice (see above).

Weapon expertise costs a ranger, paladin, or multi-classed warrior 2 character points (or 1 if the weapon is already the character’s weapon of choice). Rogues and priests must spend 4 character points (or 3, if the weapon is already the weapon of choice). Wizards can purchase weapon expertise for a cost of 5 character points, though if the weapon is already the character’s weapon of choice the cost is only 4 additional points.

As with weapon of choice, a player can declare a weapon of expertise when he first creates a character, or at any point thereafter—as long as he has the character points. If the selection is made by an active character, he should receive extensive training from a warrior who is proficient in the same weapon and has a higher experience level than the trainee.

Weapon expertise allows a character to gain extra attacks as if a weapon specialist. At first level, an expert with a long sword can attack three times every two rounds. Weapon expertise does not confer extra attack or damage bonuses, though the character may receive an attack benefit if he has weapon expertise in the use of his weapon of choice, as explained above.

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Big Bad John
Jedi Knight

South Sandwich Islands
226 Posts

Posted - 09 Feb 2006 :  22:52:35  Show Profile  Reply with Quote
D'oh!
Sorry, I didn't realise that one was now an optional purchase! Still, I'm not really surprised I didn't shell out for it seven levels ago. And at least this way I save cash.


quote:
[i]Originally posted by Evil GM[/i]
[br]John, you did not take the class ability - followers, on creation of the character.

It cannot now be gained, unless you obtain a magical device that gives you the same ability. eg amulet of leadership

you have 4 points to spend.




Big Bad John.

"That was then. This is now. And you're toast."

At this point the GM screamed 'can we stop the roleplaying and get on with the hack and slash please?'. The whole party sat stunned, in awe, for several seconds (apart from Paul, who made a knob joke).
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Big Bad John
Jedi Knight

South Sandwich Islands
226 Posts

Posted - 09 Feb 2006 :  23:13:17  Show Profile  Reply with Quote
Nick,

I thought I might have saved character points for something like this purpose, and it certainly rings a bell that I didn't gain enough at any one level to buy it without saving up.

However I could have sworn that Orbis does have footman's mace as his weapon of choice - I remember this, because it was originally war hammer and I changed it a few levels ago.

Unless that's something different...

Thanks for answering anyway!


quote:
[i]Originally posted by Evil GM[/i]
[br]If you want to spend all four points you could get this -
allowing you to go from 1 attack per round to 3 attacks every 2 rounds.


Weapon Expertise

Weapon expertise is a more limited version of weapon specialization. Unlike specialization, however, it is available to non-warriors. Before gaining weapon expertise, the character must be proficient in the use of the selected weapon. It may or may not already be the character’s weapon of choice (see above).

Weapon expertise costs a ranger, paladin, or multi-classed warrior 2 character points (or 1 if the weapon is already the character’s weapon of choice). Rogues and priests must spend 4 character points (or 3, if the weapon is already the weapon of choice). Wizards can purchase weapon expertise for a cost of 5 character points, though if the weapon is already the character’s weapon of choice the cost is only 4 additional points.

As with weapon of choice, a player can declare a weapon of expertise when he first creates a character, or at any point thereafter—as long as he has the character points. If the selection is made by an active character, he should receive extensive training from a warrior who is proficient in the same weapon and has a higher experience level than the trainee.

Weapon expertise allows a character to gain extra attacks as if a weapon specialist. At first level, an expert with a long sword can attack three times every two rounds. Weapon expertise does not confer extra attack or damage bonuses, though the character may receive an attack benefit if he has weapon expertise in the use of his weapon of choice, as explained above.




Big Bad John.

"That was then. This is now. And you're toast."

At this point the GM screamed 'can we stop the roleplaying and get on with the hack and slash please?'. The whole party sat stunned, in awe, for several seconds (apart from Paul, who made a knob joke).
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 10 Feb 2006 :  04:07:05  Show Profile  Reply with Quote
Footmans mace as weapon of choice is correct, the next step up to becoming a whirling killing machine is weapon of expertise.
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KrakaHead
Jedi Master

United Kingdom
822 Posts

Posted - 10 Feb 2006 :  09:14:04  Show Profile  Reply with Quote
Hmmm Watch out Kneecaps!


"On the whole human beings want to be good, but not too good and not quite all the time" - George Orwell
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Barghest
Padawan

106 Posts

Posted - 10 Feb 2006 :  10:55:24  Show Profile  Reply with Quote
Does this stuff apply to me too?
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 10 Feb 2006 :  22:41:14  Show Profile  Reply with Quote
yes, sure does.
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