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wilsh
God's assistant

127 Posts

Posted - 28 Nov 2008 :  17:50:33  Show Profile  Visit wilsh's Homepage  Reply with Quote
A quick summary of last session.

The team (well, Susan, everyone else were on holiday) were summoned to see the mafia boss. He introduced her to Aris (a rigger) and Mr thing (I forget Dans character) a street samurai ish person.
The Don wanted the team to get rid of a new competitor on the scene, a Mr Wong, and his organisation.
Various investigations ensued, where the team found Mr Wong had a mansion, an apartment (for his son) a boat, and a warehouse. The warehouse was staked out, along with a nightclub his son went to. A van was followed, some small scale torture and murder, and later some cyberware recovery (from corpses) was uncovered. The team agreed with a blackmailed doctor that if they could finish off Mr Wong, he's give them some free sugery. The team also recovered a couple of bits of nice (second hand, still slightly moist) cyberware.

Hoping to complete remainder of adventure before Christmas, with a view to continuing the temple in the new year.

wilsh
God's assistant

127 Posts

Posted - 09 Dec 2008 :  10:06:27  Show Profile  Visit wilsh's Homepage  Reply with Quote
I've bought a new mapping program, and to give it a try did a map of the warehouse that was raided. You can find it at www.wilshin.net/srun/pics/warehouse.jpg
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Jester
Jedi Knight

210 Posts

Posted - 13 Dec 2008 :  14:04:50  Show Profile  Reply with Quote
Sounds interesting. I'll play whatever class gets lance of disruption please.
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Big Bad John
Jedi Knight

South Sandwich Islands
226 Posts

Posted - 28 Feb 2010 :  09:06:11  Show Profile  Reply with Quote
Well, we're back!
Thanks to Matt for a long-delayed and well-breakfasted session; thanks to all for a fun day!

Having decided to try to find a nanotech factory for our very own, the party (Nick's sniper, Jester's shaman, Dan's street samurai and John's rigger) found that every one we heard of was far too heavily guarded even for our extraordinary combination of amateurish optimism, casual torture and assorted deadliness.
We eventually got a tip (from Mr. Johnson, naturally) concerning a new facility under construction, and proceeded to find, trail, abduct, threaten and terrify the manager of the construction company's Seattle office. Providing him with a custom-tailored plastique waistcoat for safety and security (ours not his), we sent him on his way to work with instructions to empty the safe which Dan had thoroughly scouted by astral projection. However, the manager proved to have more backbone than sense, because he promptly ratted to building security and refused to accept further instructions from us. Once certain that everything was irretrievably tits-up (Lone Star security and paramedics arriving) Nick detonated the waistcoat, which turned Plan A to strawberry jam.
Plan B involved getting our hands on the information we wanted through Nick's dodgy police contact, who, though expensive, came up with the goods, including the extra-legal lump of orichalcum (magic metal) which was the price of the original tip (thank you Mr. Johnson).
Examining the construction plans, the party bought and hired a variety of equipment as plans swirled and changed. (We've still got the drums of stun gas and Captain Pugwash's phone number in reserve if anyone ever wants to use them.)
We eventually decided that the factory unit would be easiest to get at by air piracy as it was shipped from New York to Puerto Rico by freight zeppelin, as the anticipated security would be limited to a brace of drones and the zeppelin crew.
As the target approached our heroes, and helpfully left controlled continental airspace, the party took off from the deck of the rented tramp steamer in the Osprey, attempted to jam the zeppelin's radio, and began overhauling it.
The zeppelin proved to have four escorting drones, and even launched a fifth one, but between some magical shielding from the shaman, some ECM from the rigger, and some heroically improbable anti-missile target shooting from the sniper, none of their missiles hit the Osprey. Meanwhile the rigger was hacking the control channel of the drones, and managed to gain enough control over two of them to shoot down the other three.
There was a brief moment of brown-trouserment as the shaman, trying to balance the need to mana-ball the zeppelin crew asap without KO-ing himself with the drain from his own spells, suddenly found himself gazing into the face of a summoned air elemental. The elemental, having arrived with bad breath which failed to incapacitate our doughty shaman, departed suddenly in a hail of the samurai's bullets, and we continued.
When the rigger had finally cemented his control over the two remaining drones and turned them round to perform a recce of the zeppelin, it was found that the crew had indeed been taken out without damage to the zeppelin (plaudits to the shaman), which was continuing on its course.
As our resident gymnast, the sniper bravely abseiled down a line onto the top of the zeppelin wearing gecko gloves, and after carefully reading the instructions on the emergency hatch, gained entrance, shut off the autopilot, and throttled-back the engines.
So, to my surprise, we are now in proud possession of a nano-factory worth $20m, an undamaged airship, two perfectly serviceable flying drones, and three fresh rigger corpses which presumably have some interesting and possibly valuable 'ware if they can be kept fresh enough for harvesting.
Has anybody got an awful lot of ice, and something to file serial numbers off with?

Big Bad John.

"That was then. This is now. And you're toast."

At this point the GM screamed 'can we stop the roleplaying and get on with the hack and slash please?'. The whole party sat stunned, in awe, for several seconds (apart from Paul, who made a knob joke).

Edited by - Big Bad John on 28 Feb 2010 10:07:38
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wilsh
God's assistant

127 Posts

Posted - 28 Feb 2010 :  11:06:12  Show Profile  Visit wilsh's Homepage  Reply with Quote
Mental note to self: When shooting at missiles at night, remember to include the visibility modifiers on the to hit roll...
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Jester
Jedi Knight

210 Posts

Posted - 28 Feb 2010 :  19:29:45  Show Profile  Reply with Quote
Top session, a fine fry-up, and thanks for the write up John. Shadowrun's a good fun world. Me like.
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wilsh
God's assistant

127 Posts

Posted - 28 Feb 2010 :  20:35:17  Show Profile  Visit wilsh's Homepage  Reply with Quote
Seeing you've captured the zep, I thought I'd better work out some stats. They're at http://www.wilshin.net/srun/blimp.html
The blimp has a smaller cargo bay, but a greater load hauling capability than the normal variant. The nanofactory is in a small container slung underneath the blimp.
The blimp currently has 2x450 rounds of anti-vehicle ammo in the ammo bins for the two Miniguns. You didn't get close enough to find that out during the fight...
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wilsh
God's assistant

127 Posts

Posted - 29 Mar 2010 :  16:26:14  Show Profile  Visit wilsh's Homepage  Reply with Quote
Quick summary of last session:
The team transferred the blimps cargo to the freighter, and then onto the tilt rotor. the blimp was sent off on remote control with some explosive onboard, later detonated over the sea. They found the encryption on the drones was a bit dodgy (non-existent), so fixed that too.
Biggles the rigger managed to find a contact in the C.A.S. (Jammer) who arranged a meet at an abandoned airfield, where the cargo could be transported onto a cargo aircraft (arriving later). The decker also carried out all sorts of decking hi-jink which may or may not have had effect.

Whilst the team waited at the airfield, they were assaulted by slightly unlucky, invisible, jetpacked ninja (TM). Much fun and japes ensued (aka combat), which the team won. The mage was not fully crap, surprising everyone. Highlights of the combat included drone on drone action, manabolted snipers, grenade sniping, and effective use of searching fire (using a heavy machine gun). An orbiting cargo plane at extreme high altitude was detected and a bit of astral projection gave the team the idea that it was the base of operations for the assault. However, the team refrained from attacking it, as they didn't want to waste a missile (I think).
Back to Seattle, and a quick raid on a Seoulpa Rings server farm completed the session.
End of session haul: Airship destroyed, drones still with team, rigger corpses still on ice, plus a set of fresh slightly unlucky, invisible, jetpacked ninja (TM) corpses, 4 Saab-Saaker AAMs (p92 Rigger 3), 2 Panther Assault Cannons, 4 Ares HVAR, 2 max gyros (7 recoil comp), 1000 rounds HVAR ammo, 24 rounds of assault cannon ammo, an electronic toolkit, a mechanical toolkit, a weapons kit and a server farm.
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wilsh
God's assistant

127 Posts

Posted - 25 Apr 2010 :  20:39:06  Show Profile  Visit wilsh's Homepage  Reply with Quote
Quick summary of last sessions:
As the team was getting low on cash, they'd put out feelers for a mission to make some money. They were put in contact with a Native American called 'Anoki' who wanted them to track down some smugglers who had been bringing military vehicles over the border. After some staking out and astral scouting, the Shaman got lucky and noticed a thunderbird (Low Altitude Vehicle, or floaty killy death box) being masked by a powerful spell (which was in turn being masked to not look like a spell). Some easy tracking followed the convoy with the LAV in over the border and into a scrap yard, in a noisy run down bit of Seattle.

The team spent their shorted ever time planning how to assault the place (circa 5 minutes, with three minutes of that getting enough trolls to drive all the low loaders they needed). The team went in cloaked on the back of a low loader and shot all the (innocent) workers at the scrap yeard, then assaulted the warehouse containing the goodies. Dans character made a good initial approach, killing an unarmed man and nasty person with an assault rifle, but then got into a grenade sniping battle, which left him dying on the floor (luckily Damon healed him in time). Nicks character carefully lined up his missile launcher to take out anyone inside the building (once one of Pauls Earth elementals had made a hole in the wall), and Damon did some scouting. Three mages were inside who were busily casting barriers, commanding elementals, and generally powering up. Damons shaman cast a deadly manaball, killing one of the mages, and taking out several elementals, but was in turn taken out by a manabolt (and left dying on the floor...). Pauls Elemental then popped in to clear up, Nick took out a wall, and the Osprey was called in to do an airstrike. At the end of that the mages were dead, dead, dead.

The team quickly moved the vehicles onto low loaders, tidied up the crime scene with acid, then untidied it with several kilos of C4...

Mung-Li provided a mage who quickly saw through the vehicle masks, working out that they had captured two jeeps, two LAVs and a self propelled gun. The team retained an LAV and a jeep, and sold the rest.

The team then did a quick scout round nano-programming places, and found someone willing to moonlight for them, who is now working on a few projects for them (cerebral boosters for the mages, Move by Wire level 4 for the sniper, and trying to half-inch some skillwires to boot).

A bit of shoppping also ensued, and David Bojangles got Initiated to level 1. Paul - I'm sure you've earned extra Karma which you haven't recorded, I'll try and find my notes and check them.

Next session. Date TBD. Team want to take on a merc contract. There's a bush war going on in the Yucatan against Aztlan (the country which Aztechnology are aligned with) which I think would be tempting for the team, going on their previous history with Aztechnology. Thoughts on a postcard please...
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wilsh
God's assistant

127 Posts

Posted - 22 May 2010 :  22:39:32  Show Profile  Visit wilsh's Homepage  Reply with Quote
Summary of last session:

The team followed up on their wish to carry out a mercenary contract, and were recruited by a fixer called Hector to carry out a raid on a bunker, SAM site and aerial reconnaisance blimp. They carried out some prior planning and spent the equivalent of all the money they would be paid for the job on missiles (approx 1.5 tonnes of missiles) and guns (1 Victory Autocann - complete with expensive ammo).
The team came up with a cunning plan involving coordinated strikes on the blimp and SAM site, followed by an assualt on the bunker. After covertly ferrying themselves and the assault UAVs to shore, the team picked up a landrover, kindly leant to them by some freedom fighters, and went inland to the SAM site. Previous magical scouting had scoped the site out, but slightly increased the alert level. Cunning use of stealth suits and silence spells ensured that the SAM guards were taken out, and a couple of spirits ferried in the explosives to take out the radar and the control trucks.
the rigger launched from the freighter, and was intercepted by a hovercraft, which the samurai turned to scrap using their new shiny autocannon, the radar blimp was despatched with an anti-radiation missile shortly thereafter. After picking up the team they headed for the bunker. Some combat ensued, and one of the drones was destroyed by a Man portable SAM. The LAV also suffered serious damage (a small group of stealthed soldiers were outside the bunker, who were not pleased to see the group turn up). An APC that was nearby was also despatched. A blood spirit turned up and attacked the team, but the mage and the shaman managed to destroy it.
End of session, the group are staring at the entrance to the bunker, and wondering what lies inside...
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Jester
Jedi Knight

210 Posts

Posted - 23 May 2010 :  09:12:24  Show Profile  Reply with Quote
Good session with lots done. If only crazy-Dan wasn't so goddamned trigger happy with that auto-cannon - GET-SOME GET-SOME GET SOME!!! So déclassé and very unsamurai-like, I have to say.

So now we have the potential of a dungeon-crawl type session. Hope you brought your 10 foot poles guys.
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wilsh
God's assistant

127 Posts

Posted - 23 May 2010 :  11:14:05  Show Profile  Visit wilsh's Homepage  Reply with Quote
Hey! This is a 21st century roleplaying game! No 10 foot poles here. You need 2m ones...
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wilsh
God's assistant

127 Posts

Posted - 29 May 2010 :  19:44:27  Show Profile  Visit wilsh's Homepage  Reply with Quote
I've noticed that I've made a couple of mistakes in the last few games. Note the following rules changes:

Astral travel: Characters fast travel at their magic rating x 1000kph, rather than 1000kph
Grenades: Grenades explode in the next initiative pass of the character who fired the grenade.
Healing: A succesful non-magical heal cures one wound level of damage (ie Serious goes to moderate), and then magical healing can still be applied. Once magical healing is applied, no further healing can be carried out.
Dodging: I forgot to mention dodging: When shot at, you can use combat pool to try to dodge a hit. You need more successes than the attacker to dodge.
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wilsh
God's assistant

127 Posts

Posted - 01 Jul 2010 :  19:00:49  Show Profile  Visit wilsh's Homepage  Reply with Quote
Guys, sorry for cancelling at the last minute on Saturday, I had a two day migraine.

The next Shadowrun is scheduled for the 31st July. If people want I could move it to the 10th, I think, if enough people are interested.

I definitely cannot make the sessions on the 3rd, 17th or 24th I'm afraid.

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dilligaff
Padawan

Saint Kitts and Nevis
148 Posts

Posted - 05 Jul 2010 :  10:25:21  Show Profile  Reply with Quote
I am good to make the 10th.

Dan.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 05 Jul 2010 :  10:59:02  Show Profile  Reply with Quote
Yes I can as well


Get in the back of the van, you're nicked son and I ain't even had me breakfast yet.
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Jester
Jedi Knight

210 Posts

Posted - 05 Jul 2010 :  11:34:47  Show Profile  Reply with Quote
quote:
[i]Originally posted by wilsh[/i]
[br]I definitely cannot make the sessions on the 3rd, 17th or 24th I'm afraid.





No need to be afraid flower, we're not that scary...

Can do the 10th, but you're going to need to lay on a truly fatboy fry-up to make it up to us. I was halfway up the M1 when I got the message that the last session was cancelled (he lied, not very convincingly).

Edited by - Jester on 05 Jul 2010 17:31:22
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wilsh
God's assistant

127 Posts

Posted - 05 Jul 2010 :  21:51:20  Show Profile  Visit wilsh's Homepage  Reply with Quote
Looks like I'll have to stick to the session on the 31st. Have commitments on Saturday that I wasn't aware of...

I will lay on a truly fatboy fry up for you on that day. If you want black pudding/haggis, tell me now...
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Jester
Jedi Knight

210 Posts

Posted - 06 Jul 2010 :  08:56:11  Show Profile  Reply with Quote
Ah, the scottish fryup *drool*. That's a yes, with great big bells on by the way.

Edited by - Jester on 06 Jul 2010 08:58:20
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wilsh
God's assistant

127 Posts

Posted - 06 Jul 2010 :  19:17:33  Show Profile  Visit wilsh's Homepage  Reply with Quote
How about some chilli eggy crumpets too?
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wilsh
God's assistant

127 Posts

Posted - 02 Aug 2010 :  21:51:47  Show Profile  Visit wilsh's Homepage  Reply with Quote
Summary of last session:
The team worked their way through the bunker using a combination of stealth tactics, and nature spirit suicide bombers. There were several turrets throughout the complex, many of which were taken out by Dans character using grenade trick shots round corners. The decker made himself useful on a number of occassions, spoofing security cameras, and in one memorable case making a sentry gun shoot the bad guys in the back.
Mr Bojangles scouted ahead, and was attacker by a mage, who he narrowly beat in astral combat. The party was then attacked by a pair of blood spirits, who almost killed David Bojangles, and seriously stunned the shaman.
The team worked their way to the final room, filled with expensive electronics, which they destroyed with as much explosive as they could lay their hands on. There was a blood mage in the room, who managed to shield himself with enough barrier spells to not get killed.
After taking a few choice items of loot the team seeded the bunker with booby traps and retreated to the LAV, with the unconscious blood mage in tow.
Bunker map and loot list to follow. I'll try and arrange a session for late Sept, as I fancy a break and would like to play in someone elses game for a change. 5 Karma for all attendees.
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wilsh
God's assistant

127 Posts

Posted - 04 Aug 2010 :  15:22:19  Show Profile  Visit wilsh's Homepage  Reply with Quote
Picture of the bunker is at www.wilshin.net/srun/pics/bunker.png

Loot from last session:
Ares Guardian drone
12 x Ballista Mk3 missiles
1 x HVLMG with 500 rnds ammo
1 Anti vehicle missile
3 x Ares Alpha Combat Gun with 300 rnds ammo
500,000 pesos normal (2000 nuyen)
5 x Ares Redline pistols with 10 clips
Armtech MGL-6 grenade launcher with 4 acid grenades
Gold Plated Ares HVAR
20,000 nuyen credstick
encrypted memstick
25 Million peso normal! (500,000 nuyen)
Battletac master unit and 3 receivers.
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Jester
Jedi Knight

210 Posts

Posted - 05 Aug 2010 :  20:04:25  Show Profile  Reply with Quote
Cheers, enjoyable session and a good fry-up to boot. I'd also like to take this opportunity to point out the pivotal role the mages played in the successful clearance of the bunker, particularly the shaman that all the chicks fancy a bit of.
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Dagon
Moderator

Kyrgyzstan
895 Posts

Posted - 06 Aug 2010 :  11:31:49  Show Profile  Reply with Quote
I looked up your Shaman Mage on the internet and got a ton of links to Munting websites. How odd.

Pee Po Belly Bum Drawers.
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wilsh
God's assistant

127 Posts

Posted - 06 Aug 2010 :  20:45:42  Show Profile  Visit wilsh's Homepage  Reply with Quote

[file]Damon.jpg,286,,0[/file]

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Jester
Jedi Knight

210 Posts

Posted - 07 Aug 2010 :  08:47:21  Show Profile  Reply with Quote
I may take to using a cane, it goes with my city-gent air I believe.
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StoneyAlexSleeps
Padawan

United Kingdom
145 Posts

Posted - 07 Aug 2010 :  19:58:39  Show Profile  Reply with Quote
In charachter or just in your day to day?
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Jester
Jedi Knight

210 Posts

Posted - 08 Aug 2010 :  08:59:59  Show Profile  Reply with Quote
Well, my character carries an Ares predator in one hand, while the other is a fistfull of mind-blasting shamanic energy. So no room for a cane there.
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