Snorgs Pit of Putrification
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dilligaff
Padawan

Saint Kitts and Nevis
148 Posts

Posted - 27 Jun 2010 :  22:24:56  Show Profile  Reply with Quote
Thanks to Nick for impromptu session.

We managed to stash the mirror in a random cave in the Earth node but not before being attacked by a couple of Mindflayers. Those guys mean business, improved invisibility and flying means hard to target for melee and spell resistance 90% means hard to take down with spells. Psionic stuff will really mess you up.

Having done that we used the mirror to scry the giants lair then teleported in to take down one of the giants in his sleep. The maid is going to have to scrub really hard to sort out that one.

We then scryed out the Hierosphinx who weren't evil. A failed charm monster from me left them upset and they made a break for it through the portal (thus escape the air node to the earth node and an unhealthy dose of radiation). A charismatic cleric persuaded them to give us some blood in return for letting them use the mirror to make an escape. They also asked to rescue the Nymph which lead to the bard going blind, a lot.

So, the state of play is we have in our possession;

Earth realm blood (unlocks Air) Purple Wyrm , Drow Priestess and Black Dragon. Liche still has Liche Blood.

Air Realm (unlocks Earth) Cloud Giant and Hierosphinx. Incinerator still has Beholder and White Dragon.

Fire Realm (unlocks Water Realm) Red Dragon has all the blood, Draco Hydra, Salamander, Fire Giant and of course Red Dragon

Water Realm (unlocks Fire Realm) Morkof, Red Dragon has Shark, Dracosani and Aboleth blood.

So we need to visit Izrun and Incinerator and get their blood without getting killed or unleashing doom on the prime material plane.

Dan.

Close only counts in horseshoes, hand grenades, nukes and proximity fused missiles.

When the pin is pulled, Mr Grenade is not our friend.

Jester
Jedi Knight

210 Posts

Posted - 28 Jun 2010 :  09:18:58  Show Profile  Reply with Quote
Yep we're now in an endgame position - but the question of whether it will be terminal for us remains a little shaky. I'm for an all-out assault on the red dragon with one member that can wield the rez-wand remaining somewhere safe, along with various body parts sliced from us as "source" material.

Edited by - Jester on 29 Jun 2010 10:00:29
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dilligaff
Padawan

Saint Kitts and Nevis
148 Posts

Posted - 28 Jun 2010 :  10:37:05  Show Profile  Reply with Quote
My suggested plan of action.

Visit Izrun and get his blood from him. That will give us enough blood to unlock the air realm gem. We can then unlock the air realm gem and find out what they actually do.

Depending on what the gems do it might be worth ressurecting Shark, Dracosani and the Aboleth for fresh samples. This would allow us to gain the fire gem which could be a potent weapon to do in Incinerator with.

If the gems aren't likely to be a useful weaopon then we need to do a deal with him. Turn back up in the Fire realm, hope he doesn't burn us up (because it is in his interest not to). Only a couple need to turn up to see him to limit the number of hostages he can take and possibly the number of ressurection charges we might need to use. Say we have the rest of the samples and he need to trust us to rescue him once he hands over all the blood. Of course he won't and likely demand hostages, we protest but relent eventually. Then use the mirror to rescue the hostages and leave him to rot, geas to never leave the area.

Get the rest of the gems, press the win button to either destory the whole place (or now that we control keep it as our playground).

Profit.

Dan.

Close only counts in horseshoes, hand grenades, nukes and proximity fused missiles.

When the pin is pulled, Mr Grenade is not our friend.
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StoneyAlexSleeps
Padawan

United Kingdom
145 Posts

Posted - 28 Jun 2010 :  11:04:04  Show Profile  Reply with Quote
I liked the plan of shooting Incinerator at random times and in random places using the mirror till the paranoia drives him mad.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 01 Jul 2010 :  16:09:40  Show Profile  Reply with Quote
35, 000 xp for those present 10, 000 those not.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 01 Jul 2010 :  19:08:35  Show Profile  Reply with Quote
1 extra point of xp for Dan for the write up.
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Jester
Jedi Knight

210 Posts

Posted - 03 Jul 2010 :  08:54:19  Show Profile  Reply with Quote
Nothing if not generous aye?
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Dagon
Moderator

Kyrgyzstan
895 Posts

Posted - 05 Jul 2010 :  09:41:58  Show Profile  Reply with Quote
Didn't you say I got double xp for saving all those good creatures?

Pee Po Belly Bum Drawers.
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StoneyAlexSleeps
Padawan

United Kingdom
145 Posts

Posted - 05 Jul 2010 :  11:02:02  Show Profile  Reply with Quote
You realise now we all will be racing home to type this up after every session so we can get that xp point.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 06 Jul 2010 :  18:46:31  Show Profile  Reply with Quote
Dan, Damon, Graham and Paul are all shown as free for Saturday (10/07), I can host from 2pm but people need to let me know if they can come.
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Jester
Jedi Knight

210 Posts

Posted - 06 Jul 2010 :  20:24:46  Show Profile  Reply with Quote
I'm just a can-do kind of a guy.
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dilligaff
Padawan

Saint Kitts and Nevis
148 Posts

Posted - 06 Jul 2010 :  22:58:31  Show Profile  Reply with Quote
Me too.

Close only counts in horseshoes, hand grenades, nukes and proximity fused missiles.

When the pin is pulled, Mr Grenade is not our friend.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 28 Aug 2010 :  18:39:40  Show Profile  Reply with Quote
11am start tomorrow, sausages on arrval Chili later. Planning to get a lot done so plan for a late finish, we'll see how we get on. Looks like everyone except Paul, Mel has promised to make some knob jokes instead.
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wilsh
God's assistant

127 Posts

Posted - 30 Aug 2010 :  11:46:32  Show Profile  Visit wilsh's Homepage  Reply with Quote
Summary of last session:

The party decided the next step in their bid to escape the temple would be to try to negotiate with Incinerator, with a view to luring him out of his lair, and then hitting him with sticks until he died. They couldn't see any problems with this plan, as he was only a Great Wyrm Red Dragon, in an elemental node that amplified his fire powers.

The team dropped into the node, and decided to rest up. Shortly thereafter they were ambushed by fire giants, which were duly despatched. Some lizardy things were watching, which were killed and/or interrogated. One was sent back to Incinerator, to tell him to meet the party in 24 hours.

The next day the party turned up, fully buffed, and after much discussion with minions of the big I, ended up going into the Dragons lair. Incinerator tried to charm the bard, but failed, and the bard played along to see what would happen. The Big I wanted to despatch a single party member to the water node, to scope out the pedestal, but the party refused and started attacking. As they were surrounded by dragons, lizard men, giants, ogres, hell hounds etc, they decided the best thing to do was crawl up some tunnels hidden in the lair.

Luckily, the tunnels led to the dragons pile of gold. Even luckier, the dragon couldn't get into his own lair in dragon form.
Deciding not to look a gift dragon in the face, Artemis teleported out to the Earth node, to open the mirror, and the party started shovelling the treasure through the mirror.

The Big I was not best pleased. Much fire breathing, lightning bolts and cones of cold ensued. Yashimo bravely dived through the mirror, grabbing a Katana on the way. The remainder of the party followed thereafter, and Artemis shovelled gold through (200lbs a round, no less), until the window closed. In the meantime, the ring of vapours was used to send a Djinni in, who set off a trapm on a chest, then an aerial servant, which took the chest through the window too.

There was some giggling at this point, and a little celebration. Yashimo had grabbed a very nice Katana of cool stuff. Artemis had a rod of Death, Feral a nice magic necklace and Orbis a piece of driftwood. Oh, and they'd grabbed all the blood.

Some negotiation with the Big I followed, and a deadlock was reached.

The fire and earth gems were released, and fitted to the skull. Various powers were found, and the ability to teleport between nodes revealed.

The party decided the obvious way to get a pint of dragons blood was to send in a formation of fire resistant stirges, with armour piercing blood suckers, and an imp with a Carry On comedy syringe. Much spell research ensued.

The first assault of the Node Air Force (NAF), went quite well, but it was found dragon blood has the same effect on stirges that brasso has on seagulls, and they exploded (if they managed to get some blood).

The second assault went much better, with the stirges being buffed first (Hasted, acid immune stirges). One got through, and 1/2 a pint of blood obtained. The imp managed to get the rest and came screaming back, with the Big I following behind.

Some careful use of the Skull followed. The party hoped to teleport to the Earth node with the blood, leaving the Big I snarling in frustration.

However...

The big I was in the teleporting zone, and came with them. He was a bit confused, but still nasty. Yashimo bravely attacked, along with Feral and the Waladin. Orbis saved Feral from the cluthes of the Dragon, The Waladin got breath weaponed (some character points were used to avoid death), and Yashimo got some good hits in, along with some good critical hits (and missed) - more character points spent. The Big I decided to get in on the critical miss action, and bit his own shoulder too. Surprisingly, the party did enough damage in two rounds to almost kill Big I, who offered to surrender, however Yashimo carried on attacking - critically missing, so Artemis killed it with a power word Kill.

More happy dancing ensued.

End of session: Party has all the dragons treasure,the body of a dragon, and some good kit. Excellent session.
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Jester
Jedi Knight

210 Posts

Posted - 30 Aug 2010 :  15:15:04  Show Profile  Reply with Quote
Yep really good session (top chucklesome write-up Matt). Does anyone want to tell el-snorgo that the Waladin once again missed a roll for a holy avenger? Oh well, guess he'll find out somehow.

Evil GM, I know how how much you love giving out loot, so let's not forget there are two chests left in the dragon's hoard aye?

So now just an uber-intelligent Lich to outsmart then. Simples.

Edited by - Jester on 30 Aug 2010 23:53:47
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 30 Aug 2010 :  21:21:28  Show Profile  Reply with Quote
Ah excellent write up, many thanks.

Chest 1, a brass bound oak travelling chest of holding, capacity 1500 lbs.

Chest 2, an iron box with three locks - these need to be picked or the box broken into - that may ruin the contents if fragile.

I will work out the contents.

The paladin can still has to pick the general type of magical item he picked up, won't be a holy avenger though, the party found one and threw it straight into the magma.

64, 000 xp (50k for obtaining the gems and the remainder for kills)

Edited by - Evil GM on 30 Aug 2010 21:22:40
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Big Bad John
Jedi Knight

South Sandwich Islands
226 Posts

Posted - 31 Aug 2010 :  07:45:33  Show Profile  Reply with Quote
A combination of long arguments over nebulous plans, missing the obvious _and_ sudden unforeseen complete changes of plan?

How could the lich possibly anticipate all these elements at once?

Big Bad John.

"That was then. This is now. And you're toast."

At this point the GM screamed 'can we stop the roleplaying and get on with the hack and slash please?'. The whole party sat stunned, in awe, for several seconds (apart from Paul, who made a knob joke).
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 26 Sep 2010 :  20:15:53  Show Profile  Reply with Quote
26 September 2010

The party open the two trapped chests from the Dragon and get the goodies from within, good use of protection magics help to keep the mage alive. The mage gets brain zapped and tries to kill the rest of the party but happily fails. They then return to the Dragon area and pull out the remaining chests, taking further goodies.

They venture into the water node and retrieve the gem therein 25, 000 xp.

Now with all the gems except the one in the earth elemental node they go and meet the Lich and ask for some blood. He explains his heart contains his blood but it must be retrieved from a protected area and then rehydrated.

The guarded area is through a forcefield protected portal. The PC's buff up, deliberate, cast some divinations - find out their against some undead and go in. The portal dispels all their buffs and a trapped pavement dumps them onto a punji stick trap before a huge statue of Zuggtumoy. 12 Wraiths, a zombie lord (who's stinking cloud can kill) and a ghost are laying in wait, the chamber is surrounded by a load of skeletal archers. Some PCs fall down, the mage gets stuck on the punji spikes. The wraiths swoop in and a nifty bit of turning see's them back off. What could have been a deadly encounter is quickly dealt with by a firewall and then the paladin and mage going ethereal and taking out the ghost. Having cleared this area the PC's go to rest but then find out the clerics cannot reach their gods to get fresh spells granted. The arcane casters do get their spells back.

The PC's then enter another portal and enter a large 20' circular borehole. sections are mirrored and have shiny stone sections. The PC's travel along and at the last section an undead beholder focuses his anti magic ray down the tube, this reflects off the mirrors and the shiny sections disappear. The PC's then fall through the a shiny section on the floor into an acid pit. The other disappeared shiny sections held back 20 shadows which swarm out to attack the paladin and bushi. Redirecting the anti magic ray the stone reappears trapping the PC's down the hole. The undead beholder gets double teamed between the warriors, the bushi hits with a wack lightning combo, while the paladin "heals" with a lay on hands. The hapless beholder explodes.

Meanwhile down the pit there is a massive battle including acid damage that eats the PC's and their equipment. Oops for the bard. Down the pit with the PC's are 10 skele's and a bone golem. One of the clerics turns and the skeles explode - the dust skele's choke the PCs while the spike skele's explode and fragment into the PC's. Those choking cannot do anything, but melt in the acid or float hopelessly. Meanwhile the bone golem starts to cut the PC's up with it's sythe. Next round the spikes embedded in the PC's explode and for the next few rounds the wounds explode and catch fire. The golem has a screaming laugh attack that paralyses, slows and kills. It doesn't get a double success against anyone. By now the acid, explosions, shadows and paralysis have taken their toll. The paladin has to ferry out the damaged party members whilst the bushi chops up the shadows.

The mage is killed, the rest of the arcane casters beaten up and the paladin and orbis finish off the golem.

The PCs lick their wounds and consider what is through the next portal and how little clerical magic remains.

xp 25 k for non attendee's.

55 k for those there.




Edited by - Evil GM on 26 Sep 2010 22:57:51
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 11 Oct 2010 :  22:54:26  Show Profile  Reply with Quote
10 October 2010
Xp award present – 47,500 absent 25,000.

The PC’s healed and stepped through the next portal into a very large room with cube like dimensions over a hundred feet in any direction. A series of pillars divided the room. Dan’s ultravision allowed him to look around the room, he could see at small suspended stone platform above that hovered at 50’ supported by the pillars. Chanting and the ominous sounds of bone scratching on stone were heard.

Dan could see two humanoids at the back of the chamber. The PC’s had entered a room containing 4 vampires, a pack of zombie wolves, a greater mummy and his troop of lesser mummies. The PC’s heard movement and spell casting so threw up a fire curtain – the wolves ran into it and burst into flame.
Meanwhile the greater mummy was casting protective magics on itself, while the vampires were hasted and also protected. All major undead had stoneskin protection. The mage vampire shot in magic missiles to disrupt casting while the others covertly approached as gaseous clouds. The greater mummy dispelled the fire curtain. The party split to attack the undead spell casters. The gas vamps solidified and attacked the party members from above, draining some levels. Lisos turned and drove back the lesser mummies that had staggered forwards and the attacking vampires.

The undead retreated and the PC mages opened up with a series of fireballs that killed them or drove them back. The paladin was hit by a powerful constriction spell that placed metal bands around his body – free action was ineffective. The mage vampire then used spectral hand and level drained the paladin (2 lvls down) by squeezing his nuts.

The vamps regrouped and attacked the drow and human mage who had been left at the back of the chamber. Dan’s mage showed great sacrifice and loyalty by dimension dooring away. The drow was set upon by three vampires and lvl drained to 0 lvl and killed by neg hp’s, she dropped to the floor completely exsanguinated of blood. Oops we know what’s coming…

The survivors then fried the vampires and orbis used a character point to free Zacheria. Hand to hand fighting and more devastating magic cleared the room, but it was a close battle and nearly everyone lost levels. The greater mummy had high level clerical magic and could kill outright at distance – anyone with character points used them in a frenzy.

With the undead wiped out the PC’s raided their last stores of scrolls and potions to heal. Realising that the drow would doubtless rise as a vampire they decided to wait too see whether she was evil on coming back to life/death/undead err consciousness and then could destroy her if she was evil. There was also a race against time to contend with – the levels lost to negative draining by the vamps can only be restored within a few days or they are permanently lost. So the PCs need to get out and get some restoration pots / spells or scrolls, but this is high level magic.

The PCs with the dead drow/wizard/vampire immobile in a stolen coffin (wtf???) enter the next area. It is a spherical chamber with a safe in it. Two portals lead out, a red one and another purple black one – dragon runes on the surface of the purple black portal spell out – "The dragon that dwells in darkness".

The mage (highest number of remaining character points from rerolls) tackles the safe with the gloves of dexterity. All sorts of scrying and burglar examination giving away some of the secrets of this trapped safe. Three locks three traps.

Lock one is defeated, the trap goes off an explosion of poison coated darts at high velocity blast from the safe. The PC’s had packed the safe in any armour they are not wearing. The result is the PCs don’t get killed but all armour that is not worn is destroyed.

Lock two, Lisos puts on the gloves as the mage has used up his CP’s dealing with lock one. Lisos triggers the next trap whilst opening this lock. There is a bulb of gas that on exposure to the air turns to acid and is also a contact poison, it fills the chamber persisting for 4 rounds. Both Orbis and Feral lose nice items as the acid eats them and their goodies.

Lock three, trap disarmed – Lisos disarmed tee hee. One of the gloves of dex (and her hand inside it) also destroyed by the guillotine blade, ruining the pair. Lisos downs a regeneration potion and grows back a new hand.

The safe is opened and a Lich heart retrieved. The red portal goes green. After being killed – turned undead, having levels sucked away and having no clerical magic the party cowardly turns away from the Dragon portal and goes through the green door. This takes them back to the Lich. He opens up his rib cage, pops in the withered black prune of a heart and then barters with the party.

He has pots of restoration that restore one level at a time, he is willing to swap only for high level magic items. Rather than lose the levels for good the bard swaps over his nifty helmet and gem, drinks the pots and gets the levels back.

The only other possibility now is to get some from the mind flayers – which would be a suicide mission. It was left to Graham to consider whether he will swap some of his magic items for his lost levels. He's just got some shiny +4 armour of flying. Also the party have not considered that there is another dragon herein that is bound to have goodies and will of course be happy to hand them over.

Great fun, the PC’s retrieve the final gem, it has not been placed in the skull yet. Alex is a vampire – just about returned to unlife and the rest of the party keep looking nervously at their sallow, hungry looking drow babe vampire. She is sure to go down a storm in Hommlet or Raven’s Bluff.

Now with a full complement of gems the PCs need to figure out how to get out, or do they want to finish off some more creatures, the pressing concern is the missing levels and the fact that they have only days to get restored or the levels are lost bar a wish. Good session the party got a considerable step closer to a party wipe.

Get in the back of the van, you're nicked son and I ain't even had me breakfast yet.
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Big Bad John
Jedi Knight

South Sandwich Islands
226 Posts

Posted - 12 Oct 2010 :  07:24:26  Show Profile  Reply with Quote
Thanks Nick.

Assuming we're still on for ADnD2 next session unless someone says otherwise... a choice between a dragon, some giants, and a load of mindflayers (naturally, most likely to have Restoration items)...

Big Bad John.

"That was then. This is now. And you're toast."

At this point the GM screamed 'can we stop the roleplaying and get on with the hack and slash please?'. The whole party sat stunned, in awe, for several seconds (apart from Paul, who made a knob joke).
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Jester
Jedi Knight

210 Posts

Posted - 12 Oct 2010 :  10:40:18  Show Profile  Reply with Quote
Nice one Nick, and thanks again for stepping in at short notice. V good session. I vote for taking on the dragon or the giants. Mindflayers = *shudder*

Oh, and word of the day is "exsanguinated". Now stop playing with that thesaurus, before it goes off and hurts someone.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 12 Oct 2010 :  13:16:27  Show Profile  Reply with Quote
Looking to change session to Sunday 17 at 11 available are Dan and jester, not Alex, from calendar not john, could people confirm, thanks

Get in the back of the van, you're nicked son and I ain't even had me breakfast yet.
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Big Bad John
Jedi Knight

South Sandwich Islands
226 Posts

Posted - 17 Oct 2010 :  09:16:06  Show Profile  Reply with Quote
According to Nick's text last night we have insufficient people for a session today, yet everyone is showing green on the calendar. As I assume that this means at least three people have significant unforeseen emergencies, I extend my sympathies and hope they are all sorted out as soon as may be.
However, in order to clear today I had to exchange my plans for this weekend against next weekend, so it is highly unlikely that I will now be able to make any session for next weekend and the ripple-through efects of that change make the following weekend a problem too.
Hope to see a full house (flat?) at Snorg's on the 7th.

Big Bad John.

"That was then. This is now. And you're toast."

At this point the GM screamed 'can we stop the roleplaying and get on with the hack and slash please?'. The whole party sat stunned, in awe, for several seconds (apart from Paul, who made a knob joke).

Edited by - Big Bad John on 17 Oct 2010 10:28:38
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Jester
Jedi Knight

210 Posts

Posted - 17 Oct 2010 :  11:39:48  Show Profile  Reply with Quote
Fair point John, I was up for this weekend as well, shame it fell through.
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StoneyAlexSleeps
Padawan

United Kingdom
145 Posts

Posted - 18 Oct 2010 :  15:00:19  Show Profile  Reply with Quote
Sorry about that John I had updated the calender to show my availability for the weeks there were sessions, but hadn't updated the weeks inbetween incase of impromptu sessions. I'm afraid I'm not sure of my availabilty over the next few weeks as despite complaint I seem to be getting my rota's week by week and don't know if I'm available yet. I'll be coming next sunday for a few hours atleast assuming we start at 12 but I have work in the evening.
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wilsh
God's assistant

127 Posts

Posted - 18 Oct 2010 :  18:33:59  Show Profile  Visit wilsh's Homepage  Reply with Quote
I've messed my calendar up royally. Not sure how, but I seem to have transposed some weekends with others. Need to do a full update.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 02 Dec 2010 :  22:53:28  Show Profile  Reply with Quote
21/11/2010
GM sick! 2 hour session, most of it spent with the GM in the toilet and Paul talking about trannies and knobs.
Between sickness and Pauls fantasies, Feral and Drow Vamp babe wizzie returned to Ravens Bluff. The drow vamp discovers how to feed and selects naughty people to level drain and feed upon. She begins to learn of her new powers. Feral goes to a brothel. They go and rtn via the magic mirror but there is a 5% chance of permanent death and 10% chance of going insidie outie – not nice. They travel without incident – doh.
The two return to the temple and meet up with the other players having sold any loot to buy potions of restore. Everyone back to full levels.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 05 Dec 2010 :  20:30:18  Show Profile  Reply with Quote
5th Dec 2010 Zuggtmoy revealed
XP award Present 35, 000 absent 20,000

Izzrune the Lich was packing for his trip back to the prime material plane. “Torture implements, rack, braziers, wand of slay living … hmm what’s that in the dungeon, Oh it’s some prisoners I have forgotten about.” The prisoners were a mage and ranger. Both cowered back into the cell reliving every nightmare moment of their existence over the last five years of capture. Izzrune transported them to the party and did the introductions. “This lot are useless and need some help” was his advice to the new members before he issued a demand to be gone in 24 hrs.

The party discussed plans and then called back Izzrune and asked him what he knew about the Dragon that Lives in Darkness. He replied cheerily, “Oh that’s where the really dangerous creatures were put that were too deadly for the nodes”. Right were not going there then said the party members in unison.
The party used the golden skull to teleport everyone to a new area they have found they can access, now the 4th gem is in place. They ended up in the Temple of elemental evil again in a new area full of 4 runes corresponding to the nodes. The Lich bid them farewell after some threats not to find him or he will kill everyone, everywhere, every time blah blah…

The party then returned to the nodes and freed the people from the water node. The people apologised for having stripped Aisan of his weapons and armour after he had proved too tyrannical. In a orchestrated manner the 100 people were teleported to the TOEE and then bundled through the teleportation mirror to a giant tree house in the forests that they had scryed and found to be safe.
The party then stayed in the new part of the TOEE and explored. Essentially there were three big chambers, full of dirty fungus statues and the like. This was the previous area where Zuggtmoy would watch over prisoners being fed to her beloved fungus and where ultimately the forces of good took the wise steps of imprisoning her. The party explored and came across a little old woman on a silver gem encrusted throne. Also in the large throne room were 3 pillars of metal one electrum, one gold and one platinum. Each worth a small fortune. Also present was a strange fluid metal machine in the shape of a metal She begged them to leave her alone and take one of the pillars. Fearing a trap they ignored this and ventured deeper into the room. Zuggtmoy was nearby and the crone was a powerful illusion that Dann could not penetrate. The old crone pretended to press gems on the throne and the GM pretended to roll a crit fumble with dice, the crone blasted rays around the room before the frying herself.
Feeling saffer the party went to investigate. Lisos peeped and got hit by 4 of Zuggtmoy’s attacks that killed her instantly. Before being eaten Dan used telekinesis to get her body back and Lisos was stabilised. Everyone who could opened up with ranged spells and magic. The Drow used Sleet storms to outline invisible creatures aand sure enough the massive shape of Zuggtmoy was seen. The paladin closed for combat and got hit 5 times badly wounding him. He turned and retreated while the Bushi Yashimino attacked a shamnbling mound Zuggtmoy had spat out. The ranger and mages continued to hit Zuggtmoy with long range attacks and Yashimino then closed and took her on with his sword. Dan focused his destructive energies on the furniture and killed the throne with a resonance spell. The huge gem encrusted throne exploded sending shrapnel everywhere, unfortunately Zuggtmoy was outside of the blast radius.

Due to a low armour class, magical resistance and immunity to some attacks Zuggtmoy shrugged off most of the damage. However, when she took 100 hps of damage she disappeared. The party tried to find her but couldn’t. In fact she had become ethereal so she could heal. She suddenly appeared back in front of them next to the liquid metal construct. “Thank you for destroying the throne that held me prisoner here, I will be sure to return to this plane and find you.” With that she disappeared back to her own plane of existence.”

Dan had inadvertently released her by destroying the throne. The other way she could have escaped was if the three metal cylinders were touched these would have flown away and smashed the rune protected doors around the temple, freeing the magic that constricted her.
Blowing up the throne was just bad luck. But highly amusing because after a year trapped in the elemental nodes the party had just released a demoness and she could now return at will to their world and so now poses a greater risk that ever before.
The party have therefore released a demi-god from imprisonment and freed Izzrune the Lich for good measure. Their keep is over run and Hommlett lies in ruins.

I actually should have deducted xp…

Get in the back of the van, you're nicked son and I ain't even had me breakfast yet.
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StoneyAlexSleeps
Padawan

United Kingdom
145 Posts

Posted - 07 Dec 2010 :  10:54:22  Show Profile  Reply with Quote
Nick has nominated me to keep track of all the magic items and gear so could everyone send me a complete list of potions weapons etc unless anyone fancies doing the job and i'll try and organise some kind of efficiant tracking system for it all.
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RabidXeno
Jedi wannabe

United Kingdom
29 Posts

Posted - 08 Dec 2010 :  09:33:42  Show Profile  Reply with Quote
I only have the 'Wand of Wonders'so am probably the poor relation of the group lol.
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Dagon
Moderator

Kyrgyzstan
895 Posts

Posted - 11 Dec 2010 :  17:14:53  Show Profile  Reply with Quote
Just trying to update calendar but it's not letting me. I'm not available on the 18th or 19th due to family Chrimbo events.

Pee Po Belly Bum Drawers.
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 14 Dec 2010 :  17:47:43  Show Profile  Reply with Quote
Next session is at Nicks at 11am on Sunday morning. Chilli and Sausages provided.
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StoneyAlexSleeps
Padawan

United Kingdom
145 Posts

Posted - 15 Dec 2010 :  01:52:30  Show Profile  Reply with Quote
cool i'm there
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RabidXeno
Jedi wannabe

United Kingdom
29 Posts

Posted - 15 Dec 2010 :  11:59:23  Show Profile  Reply with Quote
Me too, weather notwithstanding.
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Big Bad John
Jedi Knight

South Sandwich Islands
226 Posts

Posted - 15 Dec 2010 :  19:50:37  Show Profile  Reply with Quote
Aye!

Big Bad John.

"That was then. This is now. And you're toast."

At this point the GM screamed 'can we stop the roleplaying and get on with the hack and slash please?'. The whole party sat stunned, in awe, for several seconds (apart from Paul, who made a knob joke).
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StoneyAlexSleeps
Padawan

United Kingdom
145 Posts

Posted - 15 Dec 2010 :  21:58:49  Show Profile  Reply with Quote
Still haven't had lists of inventory gubbinz.
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Big Bad John
Jedi Knight

South Sandwich Islands
226 Posts

Posted - 16 Dec 2010 :  18:19:48  Show Profile  Reply with Quote
Small problem - Nick now keeps all the character sheets, so you're only likely to get item lists from those who have (a) good memories, (b) smuggled sheets home or (c) are happy to inflate what they've got!
From memory, Orbis has-
Footman's mace +2
Mace of Disruption (only +1 but extra damage against undead and evil outsiders)
Plate mail (+?)
Shield (+?)
Ring of Vapours
Girdle of Frost Giant Strength
Boots of Speed
Armband of the Merrow (discounted unless going back under water)
Several potions (think 2x extra healing, maybe others but only a few)
Scroll of cure light wounds

Big Bad John.

"That was then. This is now. And you're toast."

At this point the GM screamed 'can we stop the roleplaying and get on with the hack and slash please?'. The whole party sat stunned, in awe, for several seconds (apart from Paul, who made a knob joke).

Edited by - Big Bad John on 16 Dec 2010 18:20:36
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Big Bad John
Jedi Knight

South Sandwich Islands
226 Posts

Posted - 18 Dec 2010 :  17:32:05  Show Profile  Reply with Quote
Chaps; Leighton has had about 9cm of snow, and its letting up as I write. The roads on my side of town seem to be passable with great care and cunning route selection to avoid steep bits. I propose to clear the drive early tomorrow and see what the conditions are like then before making a final decision, but frankly I could walk it to Nicks anyway if I really wanted to.
Some of you may have much worse conditions to deal with.
Can I suggest that as people make decisions to come or not they either text Nick or update the snorgsite?
Nick, have you anything to say about conditions on your side of town?
Is there any mileage in a boardgaming session if attendance will be limited?

Big Bad John.

"That was then. This is now. And you're toast."

At this point the GM screamed 'can we stop the roleplaying and get on with the hack and slash please?'. The whole party sat stunned, in awe, for several seconds (apart from Paul, who made a knob joke).

Edited by - Big Bad John on 18 Dec 2010 17:32:56
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RabidXeno
Jedi wannabe

United Kingdom
29 Posts

Posted - 18 Dec 2010 :  17:43:47  Show Profile  Reply with Quote
In Bletchley we have had about 10ins I would guess, so at the moment it is not looking good for me. I will however make the final decision in the morning after looking at the London Midland site and my hill. John I will phone tomorrow and let you know if I am not going to get there.

Tony
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Jester
Jedi Knight

210 Posts

Posted - 18 Dec 2010 :  18:58:45  Show Profile  Reply with Quote
Had enough snow in north London to make me turn back from a journey I was making on Saturday. Then got stuck anyway and needed passers by to give a push. I would say that barring a surprise overnight thaw I probably can't make it.

Edited by - Jester on 18 Dec 2010 19:03:53
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Evil GM
Moderator

United Kingdom
711 Posts

Posted - 18 Dec 2010 :  19:05:34  Show Profile  Reply with Quote
Not to bad here drove in worse last year

Get in the back of the van, you're nicked son and I ain't even had me breakfast yet.
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